

Also too many piles will bloat savegame sizes, complicate looting and cause crashes.įallout fullscreen mod by Buda to allow alt-tabbing, works for FO3/NV The (dead) ash piles are still tied to the live respawned enemies and can be pickpocketed while the live NPCs will not have any equipment on them (or something like that).


* ash/goo piles will not be removed and keep increasing in number in areas where enemies respawn/get killed. Theres 2 mods which sound like the authors gave more thought to the problem instead of just removing the piles and inadvertently stopping respawns from happening or removing essential (dead) quest characters and their quest items. Which mod did you guys install to fix the ash/goo pile bug*? I got around the issue in FO3 by hardly using energy weapons until very late in the game.
